Will player organizations be able to recruit NPCs into their ranks? If not, what other mechanics might be put in place to allow organizations without 24-hour activity to protect organization-focused content like captureable space stations and capital ships?asked by Harper
TL;DROrganizations won't recruit NPCs, but organizations and individual players can hire NPCs for roles like ship crew or guarding a base, with a balance of NPCs and players maintained.
The concept we have with NPCs is that you can absolutely hire them to do jobs for you. So while organizations won't recruit NPCs, you can hire NPCs. So can individual players. These NPCs can fulfill roles like on a spaceship or standing guard over an asteroid base, and the like.There will be a fair amount of NPCs – CIG is looking at SQ42 and the Idris (which doesn't even feel like a frigate anymore – it's massive), and it has 71 NPCs in the "Interstitial" – which is when you're on board the ship and running around in between combat. During those times, you can talk to people and form relationships – there's still a lot to do. Thus, there are 71 NPCs in the ship to really fill it out.There will always be a balance of NPCs and players, so if you have a bigger ship with like eight of your friends, and you're all on the Idris, then you'd have NPCs that you'd hire for security and other roles.