When do you plan to have the FPS module released?asked by Lachian
TL;DRThe FPS module will release when it is ready and meets the project lead's expectations, with no date given; they chose maximum fidelity at the cost of time, and integrating into the main branch takes more work.
As soon as it is ready and meets with CR's expectations.
How's it looking so far?
It's looking really good, but there are a tonne of things we need to do internally, so when you go buy a new game at the store, for example BF: hardline, and you play it for a month, then think "Man I wish I could do X, or Y, or Z!". We do that internally as developers too, so we're seeing the FPS module all throughout its development cycle, so from the very beginning concept to prototype, then to testing and play-testing. I mean, we're going over it in detail multiple times a day at illfonic. You actually get player fatigue, the same way that a player does with any game, so you see what its missing that'd complete the experience. So one of the first things I did when I got out there was to look at options, so do we want to ship in x amount of time, here are the things we can or can't do. We do three of those options, and in this case we've decided to go to the maximum amount of fidelity at the cost of time. It's going to be really cool, though, and lots of things happen in the middle that affect it too, like we're going from Fmod to Wwise audio middle-ware etc. In making that transition, we have to re-setup all the audio. Then we have to bring the FPS branch back into the main branch's system, which has since had changes like lighting stuff, and ragdoll physics etc. We also have a new item-port system to work in. We'll have all of these features integrated when we move into main branch, which'll mean a much cooler release which will also come with AC updated etc, but it does take more time. Sorry that didn't quite answer the question!