Is it planned to change the "Use" notification to a more accurate message like "Enter Pilot Seat', "Open Door" or "Exit Ship"?asked by GamePat
TL;DRYes, Item System 2.0 will give accurate, contextual, multiple actions per item and per sub-part, such as opening a door or swapping a fuse, with a hoped-for debut around 2.3 or 2.4.
The answer is yes, we are in the process of it, it's all part of the Item System 2.0. I think when it's going to debut maybe 2.3, if not it will be 2.4, but actually that is all being built in L.A., Paul Randal, Alan Chen, and Mark Abent, are all leading the charge on the Item System 2.0 and it's all part of it. You will be able to not just have accurate messages but they will be contextual and potentially you can have multiple messages so it's not just do one action with an item if there's more than one action that you can do with an item, you will be presented with a list, and those actions can be contextual. For instance a door you can 'open' and you can 'close', but either the door is 'opened' or 'closed', so if the door is 'closed', the contextual action this time would be 'open door' and potentially another contextual action would be 'kick down door', but when the door is 'open', well then your contextual action would probably be 'close door'.That is kind of an example what the new item system is, so it's going to actually allow you to do a lot more then we've done in the past. You will be able to, not just on a general item basis be able to have contextual actions, but they'll be actions tied to sub-parts of an action or ship. You can imagine a radio and a radio has an on/off switch and has a dial on it right? Well the on/off switch and the dial will be two sub-parts and when you're looking, if you're actually looking at the on/off switch, if it's 'off' the action would be to 'turn radio on', the switch would go and the radio would turn on and vice versa. Then if you look at the dial, if the radio is 'on', then your contextual action would be 'tune station' and maybe if 'go right' it would go to station 100.2 and 'go left' would be station 98.So that would all be contextual, so you will be able to do things to items that are 'vehicle', 'vehicles parts', 'parts of vehicles', 'items attached to vehicles', in a way that you haven't been able to do yet which sort of ups the amount of interaction that you can do with the environment and how you can use the world and I think it will actually allow for, again, a lot more cool gameplay.So giving you an example on repairs using items, here's a good example: on a bigger ship you would have these pipes, what we call our pipe system, you have power connecting from the powerplant to turrets because the turrets need new power and weapons would also need power which would generate heat, which would go down another pipe, but let's just focus with just power.We're on a big ship and there's five turrets on the ship and the pipe from the powerplant goes to the different turrets but of course they go through junction boxes. We've been in a battle, we've taken damage, and one side of the ship got damaged, and there was interior damage, and BOOM. This junction box is gone and the fuses are blown on it, so now the power goes to the junction box but can't go from there so now there's no power going out from the junction box to the turret, so the turret on the rear of the ship has gone down. Ok you're like, "wow, ok we need to get the turret back up or we're dead in the water." So one of the crew members can run down to the junction box and right now it's 'closed', so contextual action is 'open junction box' the door opens, you can see inside of it there's a fuse plugged in and it's smoking, blown, and burnt out. You can look at it and say, 'unplug broken fuse' or 'take broken fuse' so he takes it, now it's empty. Now if he went to his inventory, say if he was carrying a new fuse, he could equip the new fuse and then looking junction box, at the empty fuse plug, you can 'plug it in'. Then he plug it in, power comes up, the turret goes back up, close the junction box, bam, the turret on the back is up and running again.That's sort of an example of sort of the things you can do with the new 'Use System' that we're going to do and I think it's going to be super cool and that will run throughout environments and ships and allow you to have a lot more tactile interaction, which is really a big goal with what I want to do with Star Citizen. So there you go.