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Will the upcoming physically based damage take into account the angle of impact, and how?asked by Drewcifer

TL;DRThey are looking at building angle of impact into the physically based damage system, though it is costly with many guns, and glancing hits would wear down armor.

Yeah, so, it's absolutely something we are looking to see if we can get built into the system. It does bring a few challenges because a lot of games that really leverage angle of impact, and Drewcifer's question itself even mentions like World of Tanks and War Thunder, because they don't have as many guns at play at once they can absolutely do that extra calculation but when some of our ships could have six, eight, fifty odd guns on a Bengal, it becomes a little bit more taxing to always do angle of impact but it's absolutely something that we are exploring with the physically based damage system because...

Are there only fifty guns on the Bengal?

Hmm, that sounds low. But if we do do this though, like it's certainly something we're looking into, but if we did it, one of things it would do is we have a concept of the armor, the armor itself has health in addition to your hull having health so as you hit something, if you got just a glancing blow, it would degrade the armor and wear away at that so future impacts would still have more of an effect so you would never have a projectile have zero effect on the world around you. It will always leave some impact either on the health of the shields, the health of the armor, or the health of the hull. You know, if you have 100 years to do so, you could probably shoot through a Bengal with your Aurora but if the Bengal ever notices...

It will cough softly in your direction and you'll explode.

That will just be the end of that.

10 for the Designers›Episode 04 (2015.06.08)·
Published on this date.8 Jun 2015