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How will the multi-crew system handle ship inertia? Will the local physics grid add forces to the procedural animation depending on the character's position in the ship, acceleration vectors, centrifugal force, etc?asked by Holo-san Voidrax

TL;DRChris Roberts says ship inertia and procedural crew reactions to hits will definitely be simulated long term, but the first multi-crew version probably won't include them, hopefully following not long after.

That is something that we are definitely going to simulate long term, the very first iteration of the mutli-crew ship setup probably won't have that the way I want it at the moment. So I have a plan that when like Star Trek style if you get hit you know everyone can stagger like this. Or you know you have to in the bigger ship take a big turn. You know people would like move and have some force that way. And so there is some of the stuff that we've been doing which is directly related to what we're doing for the zero-g stuff and the grab and pull stuff that will allow the systems to do that. Where we can cycle through like if a ship gets a hit on the side and it's a big hit we can cycle through all the players or characters inside the ship and anything that's loose and apply an impulse to all of them the same way the impulse would be hitting the ship that you're inside. And then they should procedurally all react to that. I mean there's already some stuff that's in the CryEngine that we're working with, like procedural hit reactions. It's kind of like that side but I would love it to be you have that Star Trek stagger and someone reaches out and braces themselves on the bulkhead. So we're definitely going to be putting that in. First draft of the multi-crew probably won't, cause that's sort of that extra level of sort of animation and simulation detail. But that's definitely going to be going in not hopefully too far after just the base multi-crew because I think that'll sort of give a real sense of like the speed and inertia, what's happening on the ship. So if you it normally and you're not doing crazy evasive maneuvers it's all fine but the moment you have to like do a crazy evasive maneuver then you know people get thrown around a little bit just the same way you see in a classic sub movie. So that'll be super cool.

10 for the Chairman›Episode 62·
Published on this date.3 Aug 2015
EpisodeMulticrewPhysics