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A question regarding the over clocking system:In SWG we could "experiment on" the items we crafted to get a better design for that item. This resulted in people being able to make a better version of that item. Through this system people would become the best crafters on a server and would become server celebrities. People would say "go to this person for the best armor" or "go to that person for the best plasma blaster." Is their something similar planned for over clocking or production in Star Citizen?asked by Milton Friedman

TL;DRMaking a name for yourself as a skilled crafter is an idea the team wants, but the mechanics aren't determined; overclocking skill would come from tinkering and occasionally breaking items rather than a crafting skill.

This is something that CR has brought up in meetings since I started here. That idea of being able to strike out and make a name for yourself in-game and doing it well, yes absolutely. The mechanics are still being determined with how that'll be expressed, but yes, the idea is there.

The biggest difference we'll have over something like SWG or a traditional MMO is that instead of having a weapon smith skill or an armor-making skill is it'll really be more about how much stuff have you broken and tinkered with to get that skill. Very much like real-world computer overclocking, you'll occasionally break something, but once you've really mastered how to make those parts to what you want, you can definitely make a name for yourself.

The goal is to try to balance a certain amount of art and science to get that exact amount of overclock performance without burning out an item too quickly.

10 for the Designers›Episode 02 (2015.04.13)·
Published on this date.13 Apr 2015