Back to search

Cinematics and animation have played a big part in Wing Commander series, but tend to be quite passive. Will we have a better blend of the player being in the room and simply have animated characters or is it going to be MGS style, long cut scenes of little interaction.asked by Drugh

TL;DRCutscenes will be a mix of fully interactive, hybrid and some control-removing scenes, with casual branching, rather than long non-interactive cutscenes.

You'll have a good honest mix of interaction with the cutscenes. You won't have these long, drawn out cutscenes that are noninteractive all over the place. The cutscenes were designed, written and shot in a way to give a large amount of different variety and how they play out. Some do take control fully away from the player but for very specific reason, if that makes sense. There's also a large amount that are fully interactive, and then there's hybrids that put the player in a defined path but the player still has some sense of movement and sense of control.So, I really do think once these all come together you're going to get a whole good mix and it's really going to feel very fluid and seamless. We also have added elements to the scenes where they branch, but branch in a very relaxing, casual, sensible way so the player has some choice but it's not like, you know, things pause and the AI roams until you push a button. So, I think even those with different interaction that's kind of casual, and the mix, it's even get to make them feel a little more fluid.

10 for the Developers›Episode 13·
Published on this date.6 Jun 2016