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Will we get more animations along with the cover system, like rolling, etc.?
Gordon McLean · Gameplay Programmer, FPS team

Yeah. I mean, on Star Marine, the two biggest teams are the code team and the animation team, because there's so much animation, there's so much mocap that's been done. There's a lot of new stuff coming in. There's already the prone rolls that are in place. I don't think the animations are new; I think they've been there for a while, but I think they have been tidied up a little bit. And there is a lot of other stuff. A lot of the movement animations are being updated. And like I said, all the reloads and all the selects and deselects. And yeah, just lots and lots of different animations. A lot of this stuff, obviously, it'll go into Star Marine, but it'll make its way into Crusader as well, obviously.

Jared Huckaby · Host, Community Manager

Star Marine is a game within a game. It's almost like a testbed for our players, so they can just get in there if they've got 15 minutes to play and they just want to go around shooting stuff, practicing their FPS skills. Everything for Star Marine is going into Star Citizen proper. So that sometimes gets lost. It's important to remind folks.

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Published on this date.2016-08-05
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