Is there anything you can tell us about RTTs to use as exterior cameras for ships, ideally one at the bottom to make landing a whole lot easier?
TL;DRAli Brown wants exterior ship cameras, but not photorealistic ones because of the frame-rate cost, and favours a cheap depth-camera or LiDAR-style view if design doesn't ask for photoreal.
I'm also going to point you to Todd Papy or someone again, or a design director, maybe John Crewe. I've actually been pushing for this. I want this. But with one giant gotcha: I don't want a photorealistic camera, mainly because of cost. I think you'll pay a frame rate cost when that happens. If you play a racing game like Forza or something like this, they'll have their wing mirrors and their rear-view camera, but they have heavily optimized their game to make that work, and they have heavily optimized what happens in that rear-view camera. You'll notice they never look as good. We have a hugely complicated game. There's much more than just a road race arena: orbit, gas clouds, we have all sorts going on. So to render all of that again periodically in an external camera, at worst case, it could halve your frame rate, which we don't want. So more sensible for me is that we do some type of LiDAR, depth camera, the type of thing you actually get in cars in real life. And I think that'd be far more useful, to be honest, because imagine you're landing a giant spaceship on a space station: you don't really have any sense of scale. It's an enormous beast, and you're landing on what might be just concrete or tiled metal panels. You don't know how close you are. So I think something that really gives you a great sense of depth, even if there's not a lot of interest there. Or a better example might be landing on a snowy mountain. You won't be able to tell anything if we just show you a white picture underneath a spaceship. So I think a depth camera or a LiDAR or some type of holographic, some type of nice imaginative non-photoreal render, would be very cheap and be cool. So yeah, I'd love that. As long as design don't ask for photoreal.