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Do you have thoughts on parking cameras or landing cameras? Is that something you'd like to pursue, or is there a reason you'd be against it?

TL;DRThe new cameras are first iterations, and they're looking at future features such as parking cameras and vehicle-specific behaviour, with collision handling a complex problem, and say many camera features are planned.

Richard TowlerVehicle Experience team

So as far as the development of the new cameras goes, we put the new cameras in for first and third person, and these are like the first iterations of these new cameras for us. But now we're also looking at the future and asking what features we actually want to include in the camera going forward for future versions of it. And these can include parking cameras, where the camera moves based on the landing pad or the way you're landing, but also just general features, even for ground vehicles, where it's the way the camera moves when you're driving up hills. It doesn't work the same way it does for ships. So we've got to develop different systems on top of the current camera to support different vehicles. And that can include different play styles in terms of parking ships and parking ground vehicles, and how it works with collisions, which is quite a complex problem to solve. That was one of the key things we did in the last year and the start of this year: looking at how we can make the camera work within all the complex landing zones we have, where if you're moving the camera somewhere, it can actually collide with various objects and various other ships. And it's how the camera deals with that collision, so it still feels right, so it's not snapping and it isn't clipping objects. So we've got a lot of features planned for the camera going forward.

Star Citizen Live›Adventures in Spaceships·
Published on this date.21 Feb 2020