Jonny Jacevicius · Lead FPS Systems DesignerOK, I'll try and tackle it a bit at a time. So skins and paints, absolutely. We're currently talking about how we can make that system a bit more flexible, just in the way we apply skins and paints, even from a tech point of view. So it's something that we want to go and revisit and make easier for our artists to actually make skins and paints for the weapons, because right now we're duplicating a lot of entities, and people are ending up with a ton of weapons in their inventory that have got all these different skins on, so if you own them all, it's actually quite difficult to scroll through everything. So that's something that we're actually currently talking about, and we want to find a better way to do that. And in terms of how we actually get those paints and skins, obviously this is more on the economy and shop side, but it would be great to have a station that you could go to, or a kiosk inside the station, where you can actually take your weapon and go and get a new paint job on it. So you can use the gun that you've always used, like the gun that you got at the very start of the game, your precious, and you can go and repaint it any color that you want. So that's the idea anyway, and something that we want to do. So stuff like grips: we initially did want to do grips when we rolled out the attachment system, but there were quite a few animation complications. And I think the gains that we would have got from them at the time weren't really worth the amount of time we would have to put in to get them to work properly. So it's something that we are not currently looking at doing right now. But never say never; they might come back at some point when we actually have time to address that. And I think you mentioned barrels and stocks. So again, it's a never-say-never situation, but not right now. We're obviously looking at expanding our existing set of attachment options for weapons. Because our weapons are so unique from each other, and they're very non-standard, it's difficult to create stock and barrel options without taking up loads of art resources, right? I think we've got, and someone's probably going to give me the exact number now, but I'm sure we've got 40, 50-plus weapons in game at the moment, just off the top of my head. Trying to create different barrels and stocks that are unique for each of them is a huge undertaking. So not for the foreseeable, at least.