Back to search

Any discussion about bringing the paint and skin system from ships to weapons?

TL;DRThe team is discussing bringing a ship-style tint and skin system to weapons, hoping for one unified system, though technical challenges remain and how customized weapons should be is undefined.

Jonny JaceviciusLead FPS Systems Designer

Yes. In short, yeah. Lots of discussions, definitely.

Ben CurtisArt Director, Ships and Weapons

Yeah, it's something we're actually discussing a lot at the moment, how we want to be able to scale the weapons pipeline to fulfill the amount of variation we think we require for weapons, like the tint system from ships. I now look after ships as well, so I've been learning a lot about how that system is working, and I think it'd be a huge benefit to the weapons pipeline to be supporting that as well. I don't think in its current form it necessarily delivers everything that we would like to do with weapons, so I think there are still going to be some technical challenges that we're going to need to overcome. But me and JJ have, every month or two, 'what's up with skins, Ben? When are we going to do the conversion?' We'll get to it. But I think it's going to get us a lot of variation and allow us to do a lot with our existing weapons and our existing tech. But if we want to go down the real customized weapons route, which visually we've not explored internally properly, as crazy as that sounds, we haven't really defined that, okay, here's our run-of-the-mill weapons, here's our much more customized, I guess more unique weapons. And it's really defining what we want that to be, whether or not we want it to be, okay, you can change a few colors or you can change the materials from plastic to leather if you really want to, or whether it's, no, I've gone to a shop somewhere and I've had a real unique piece of artwork put on the side of my weapon. You see so much of weapon engravings and things like that, how people really care about these things, and it's how much of that we want to incorporate into the system, and that's what we haven't ticked off yet.

Jonny JaceviciusLead FPS Systems Designer

And to be clear, we want this same system across both ships and weapons, but also we're trying to keep in the loop with the character team as well, because we obviously want one unified system, if possible, that we can use.

Star Citizen Live›Weapons and Props·
Published on this date.5 Feb 2021