Are we going to have an easier system to equip and possibly distribute ammo? Ammo crates, recharge stations for batteries and the ability to share ammo with other players?asked by PoisonTaco
TL;DRSeveral improvements are planned or in progress, including swap wheels, default item actions, an interaction wheel and mag stripping, plus a possible suit power system where attached energy batteries slowly recharge, with no firm dates.
Yeah, so there's a few things we're looking to work on. In the short term, we're actually looking at improving the way that you interact with items around you. So there's the idea of a swap wheel, so that if you've got a bunch of things on your suit and you want to, say, pick up ammo off the floor and your suit's full, it gives you a wheel. You can say, actually, I want to swap it with what's on my slot here, or just put it into my inventory. We're also looking at default item actions. And that is basically a system that's going to, I think, really improve the player experience. It allows you to do things quicker. It's basically choosing things that are most appropriate to your context, whether that's the player context or the item's context, et cetera. So just little things to speed up picking things up and putting them where you want them to go. We're also going to be improving the player interaction system. So at the moment, it's just a flat list, but we're actually going to be replacing that with a wheel, which is aesthetically similar to the inner thought menu. And that's actually in progress right now. Not sure when that's coming online, but we're working on it. So soon, TM. There's also the trading systems that one of the other teams is looking at. I think they're hoping to leverage the external delivery system that's being worked on right now. That should be going live in 3.11, but as you know, everything's open to game development. We'll see. And then also there's the mag stripping. So the intent there is to be able to refill and split ammo across mags as you see fit. And that will allow you to have different ammos in different magazines. I think also, in terms of charging, the armor suit is going to play quite a big role in that. JJ, do you want to touch on that a little bit?
Yeah. So eventually, and I think we've mentioned this in the past, we do want our suits to effectively replicate a similar power system to what we have in ships. So we'll have all of our components, again similar to ships, like the FPS radar and scanner that will require power to work, like our climate control system internally in the suit that will require power to work. And just as a bonus: obviously with ballistic ammunition, you can use mag stripping and refill for the same ammo types to transfer between magazines, stack all of your ammunition into a bunch of mags if you have a bunch of partially empty ones, or if you find some on the floor you can refill your magazines by looting people's bodies. We thought, you can't really do that with energy batteries. It doesn't really work if you jam two double A's together. So what we were thinking, something we could do is actually have energy batteries trickle charge on a suit. So when they're actually attached to the suit, they do slowly recharge. You don't have completely finite ammo when you're using these unique energy weapon batteries. As you're out and about, they will start to recharge back up. And in some cases, that's better than trying to scavenge for ballistic ammunition. But obviously, each type of player will have their own preference.