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Do you take possible future gameplay into account when crafting environments (for example, when we have swimming, we might want some nice cliffs to dive from or pretty coves or underwater caves, or maybe creating a type of huge thick tree that can shelter us from the cold or anything)?

We will always go back to older planets and moons to make sure we support whatever gameplay updates come in. For example when we implemented mining, we made sure to create and distribute a mining rock variation on each planet and moon. We do not want people to feel like there is no reason anymore to visit Daymar or Yela, because other planets have "more" gameplay.

- asked by Godwin in Environment Art AMA |
Published on this date.2020-08-19
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