In addition to the subscriber flair, will you be working on all those hangar flair items that come with the concept sales, things like the models and the posters?
TL;DRThey have a big backlog of hangar flair, want to deliver it and revisit early items with newer workflows and better performance, though large ships and stations take real time to downscale.
I think, again, this is stuff that we've got quite a big backlog of, that we want to get on top of. And now the team's growing to the point where we can dedicate time to this stuff. It's something that we want to get in there and get in game. We've been promising it for a while. We want to get this stuff delivered. And also, if you think, a lot of these flairs were made very, very early on, and it's definitely stuff that we want to go back on and give some love. Bring them up, start using our newer processes, our workflow that we use now, because we can visually make things look a lot prettier, and we can also improve on the performance as well, which I think, as important as it is making a really, really good looking game, it's also equally, if not more, important that we make a really well performing game. So we do definitely need to dedicate our time to go back and bring up some of these.
You know those model stations, the holo stations? The reason I bring this up is because we've been downscaling stuff like ships and stations, and we're getting a pipeline in for that as well, which is important going forwards with the ship models.
They've been announced and awarded to people already, and they're in the game, and people can have them in their hangars now.
You look at some of these stations and these ships that are hundreds of thousands, if not more. When you've got a station that you can land some of our bigger ships in game on, they're massive. As much as I'd love to say, yeah, we just grab it and it's done, it doesn't quite work like that. So it is a time investment. But again, it is nice to build that coherency, seeing what we can give the players to dress their hangars with. It's a conversation that I remember having with Dave Haddock, because sometimes we come up with ideas like, oh yeah, we've got these models, they'd be great as flairs. He's like, yeah, they're nice, but they don't really give much to the player. And you're like, oh, okay, all right, fine. And then he'll come up with something and you're like, oh yeah, why didn't we think of that? It is a time investment, but it is nice to be able to do it.