Sebastian Schroeder · Principal Technical Environment Artist, Planet Content TeamThe problem is twofold. I'm going to touch on the technical side of things, the larger issue, which is that with Star Citizen, we have to make things that work from all distances. So it needs to work from space, from orbit, and from the ground. And right now... but that's something that's actually being worked on soon, very soon I hope: a better representation of things in the distance on the GPU instead of the CPU, because then we can draw them much further out in much higher quantities. And that's a big blocker right now that prevents us from doing really dense anything at a distance, and forest obviously being the big item that we as a team and I guess the fans as well and our art director and everybody wants, is pretty much the biggest thing that's being held back by not being able to draw enough good-looking things far out. But hopefully the Planet Tech team will touch on this if they come on the show and elaborate a bit more on how they're going to solve this issue. But it's definitely one of the top priorities for our team and I hope for everybody as well.