How will death affect the campaign?
TL;DRDying sends you back to your last save point, with saves less frequent than in typical shooters but not as rare as only between missions, so progress carries some investment.
Well, I think death's going to affect the campaign like death affects the campaign in Wing Commander, which is you die, and then you'll have to go back to your last save point, which is not going to be quite as frequent as you would say experience in Call of Duty or something like that.
Yeah, you're not going to fly 100 kilometers in quicksave and fly another 100 kilometers in quicksave, saving your way through the mission.
I mean, somewhere between demon cells and a more normal experience, but I want there needs to be some investment in achieving things. I mean, in Wing Commander setup, it was always the missions you couldn't save during. The save points were in the sort of interstitials between them, back on the Bangalore. I'm not 100% sure we're going to go to that level because, well, I'm pretty confident we're not, mostly because once we leave and we set on a mission, the way it's structured in Squadron is, it's not one thing. It's sort of one thing that turns into another thing that turns into another thing. What we showed on the December, the Christmas livestream, was only just a portion of what you would be experiencing at that point in the story. So there's some other optional missions or places you could go check out that we didn't do, and also once you get down there and you free Trejo, there's a whole, you know, it goes on beyond that. You fight your way out, I'll call in the advocacy. So, you know, the actual, you know, amount of time that you would invest in that, even if you just went and did that one thing, which is the only thing we did, it'd probably be at least two plus hours, and then you've got the other side, missions, a quest would also add time. So, yeah, I'm not sure we want to be like, you know, have an hour and 50 [minutes] invested, and then you get killed by the last slaver, and then you're like, ah! So we'll have opportunities to sort of save at points, but we won't have it every two steps or every second. Because I feel like you lose, like people sort of lose their reason to play smart if they do that, like I certainly do. I mean, I played through Battlefront II, I do play through the most recent Call of Duty, the World War II, and they look great, but I don't really have, I mean, I just go in, start shooting, and I mess it up. I go, all right, well, you know, I'll try shooting this other way, and I just keep, I mean, I'm just brute forcing it. I'm not stealthing it, I'm not being smart about my ammo counts and stuff like that. So I think we want to balance it a bit, a bit more old school as far as that goes.