Chris Roberts · CEO / Game DirectorThe Death of a Spaceman is purely a Persistent Universe Star Citizen thing. So Squadron 42 is going to play like a single player game like Wing Commander. So if you die in it, then you will want to go back to the last save point. And that will be more like Wing Commander. So we won't have checkpoints every two seconds. We will have save points, but we'll also want to give you some sense of: you've got to clear a certain amount of the level or a certain amount of the mission before you get to the next one.