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When will the ship matrix get updated?

TL;DRThe team is currently updating the ship matrix with data for all announced ships and variants, building a tool for it, and intends to have it ready in the next month or two.

Jared HuckabyHost, Community

This is a question for me. We are currently working on updating the ship matrix right now. John Crewe, head of the ship design team in the UK, is dedicating a considerable portion of his time to making sure that we have all the latest information on all 106 of our ships and variants that have been announced. Kaitlyn, me and John Crewe have been living lists for the last couple of weeks. Our intention is to have this for you in the next month or two. So we're full steam ahead. It's a lot of data entry and a lot of double checking and triple checking. And sometimes you think you have it and then you look at it like, well, wait, this doesn't make sense. Why is this one bigger than this one? This ship should be more powerful. So you have to go through it. It's a lot of error correcting.

Sean TracyTechnical Director of Content

Do we have a tool for that? I mean, it sounds to me like... oh, sorry. I'm doing my job all of a sudden.

Jared HuckabyHost, Community

That's part of what we're doing. We're developing the tool. We need to know the full breadth of everything that has to go in there. We're still building the base matrix. And then we have a spreadsheet, and then we have a tool that'll basically go...

Sean TracyTechnical Director of Content

I'd hate to see somebody manually copy it.

Jared HuckabyHost, Community

But we still need to make sure it's one-to-one, all the options are available. Just yesterday, we were having a big conversation on missile rack sizes and how the sizes should apply to missile racks and not missiles. So we're changing that up. So you're going to see the sizes of missile racks as opposed to the sizes of the missiles.

Sean TracyTechnical Director of Content

Two stages of sizes?

Jared HuckabyHost, Community

Yeah, basically. Like many things in Star Citizen, it's getting complicated and very in-depth. But we are actively at work.