One of the fascinating things for me watching you guys build Star Citizen is how you pull it together. Can you talk through the changes to the ship pipeline over the last year and how it's reduced the time it takes to get a ship from concept to flight? Also, do you think there is room for improvement (maybe we can get the Carrack sooner)?asked by Cavguy
TL;DRThe pipeline improved through closer work between studios and blocking out game mechanics before concept art; the Carrack is planned "soonish" with no firmer timing, since Anvil's asset library is still thin.
Yeah. Definitely. I think you might actually be a bit better answering this question per se but from what I've seen from the ship pipeline as a whole, from Concept to Tech Design to Implementation, we've definitely made progress. Because we're working more closely with our other studios, we do a lot of the tech and the design and help with the engineering. And it's all just coming together and you're seeing things, higher quality, more complicated assets, coming out quicker. Right? Versus concepting it, building the tech, putting the tech into practice, experimenting on it, breaking it, fixing it, and rebuilding it. Right? The pipeline's come together which means assets are getting pushed out faster.
Yeah. Absolutely. To speak specifically about what some of the changes ... what some of the changes have been to the pipeline specifically in developing the ships. We've moved slightly away from a paradigm where we had concept fully developed for a ship before production started going in to work for it.So now what we're doing is we're spending a lot of time upfront working with Game Design to make sure that all of the mechanics that the ship needs to comply with, or the space that's required for the player to walk around in if it has an interior area, is all blocked out ahead of time, and before we even give that to the concept artist, to make sure that when a concept artist does his work it all fits with the game rules and we don't have to worry about having to too drastically changing the concept that's already been developed.Changes will always happen but doing it this way allows us to catch any problems really early on before anybody spends weeks or months of their lives developing an assets that then has to be reworked in the future.So for the Carrack specifically we have plans to build that "soonish". That's the best I can say about that. But right now Anvil is one of the those manufacturers that still needs to have its library filled out. So Aegis, for example, because of the Retaliator and some of the other ships in their line, they have quite a bit of content to draw from to develop the newer ships a bit faster. With Anvil we're not quite at that point yet and so when we get there we will be able to hit our stride and be able to develop ships faster. What will most likely happen is the Carrack will probably help develop that library for us because it will be the first large, multi-crew Anvil ship that we probably work on. And so that's how we'll develop our assets to then, in the future, be able to build ships even quicker.