Let's talk splines. For some, splines are all wonky at the moment. Are splines currently working as intended? Right now it's hard to find them when we leave hangars, and landing can seem very oppressive and often lead to death. What adjustments, if any, are we considering?
TL;DRLanding splines have improved since that feedback: gates stay visible from farther away, tolerances are doubled, and icons now guide players through the tunnel on entry and exit.
I don't know when the thread went up, but certainly at the point that went up, it was in a much worse state than it is with the latest PTU patch. Between then and now, we've done some improvements to it. The actual visuals of the... presuming we're talking about the restricted area, the landing splines, I think. The gate visuals clamp to a minimum size on screen when they're rendered, so you can see them at further distance. The actual tolerances on them are double what they were. Also, the landing icon for your designated landing pad no longer displays immediately, it displays at the start of the tunnel. You're not tricked into going direct to the landing pad versus going through the tunnel. Then we breadcrumb you through the tunnel with the icons, then give you the landing pad icon. It's the same now in reverse. When you call ATC to get out of the hangar, you have an icon with the off-screen indication that's at the start of the tunnel to guide you back out. Because there was a lot of usability there that wasn't quite right in the first release of it.