Yes, of course it will. The key with server meshing is that each server will simulate fewer elements. So we already know that when fewer elements are simulated, the server's performance is much better. Sure, it'll speed up development, but it'll also speed up the time it takes us to deliver the patch, yes. At a time when we're getting ready for 3.24 or 3.24.2 or 3.24.1, bringing the patch live is a lot of effort. That's when you discover new things...!
When players arrive on the server, they always do something extra haha. The developers have a way of testing that's more diagonal, right? Players go deeper. So it's going to help us with that, it's going to give us more buffer on performance, which is going to allow us to go a bit faster. And with more subdivision, it also gives us a degree of control we didn't have before.