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Is the messsage-spam that keeps popping up on the HUD a bug or a design feature?

TL;DRThe message spam is a legacy of many features competing for attention, and they plan to investigate the visor display with ideas like message priorities, timers, limits, and separate areas for messages, objectives and hints.

Simon thinks that it's a legacy feature from having so many things added to the game; that they're all competing for attention. It's something they're planning on investigating - the visor display generally - which is: what do we do to this messaging system to make it work for people. For example, they could give messages priority, so that something really important could override other stuff. They could implement timers so that they stay on for a set time. They could restrict how many messages show within a certain amount of time. Zane adds that they need a smarter system that knows what messages should be displayed there, and suggests that maybe the missions could just be a pulsating icon with a number on it, so that Players can see how many unread new missions there are at a glance. Simon adds that they want to split the mission notifications so that messages are in one place, and that they have a mission objective area showing the current mission related stuff, and somewhere separate perhaps for keyboard shortcut hints that might pop up, essentially trying to avoid having them compete for the same space on the screen.

Star Citizen Live›All Things UI·
Published on this date.19 Jul 2019
EpisodeUI & HUD