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What can you tell us about plans to let users customise their various HUD elements?

TL;DRHUD customisation isn't planned yet: they first want to rework the HUD, MFDs and FPS visor into flexible building blocks and a good shared default, and want feedback on current UI problems.

First they'd ask: why do people want to customise things? Their first thought is that it's because the current UI isn't working for people, so then they'd need to know what people don't like. In relation to this, they're reworking the HUD, Multi-Function Displays, and the FPS visor. Jared posits that one of the reasons people want to be able to change the HUD colour is because it can be difficult to read at times, so being able to change the colour could help with that, but also sometimes people just like different colours, or it could even be related to colour blindness. He continues by saying that it's important to get the basic building blocks of UI done first, before they implement customisation. Zane talks about how they're moving away from having static UI building blocks, to much more flexible ones that should help in solving UI issues. Regarding changing colours to make things easier to read, Zane suggests that there might be a solution to that problem that goes beyond UI (this gets talked about later). Jared reiterates that whilst they're still in development, they want to make the best default standard UI possible, which requires everyone to be using the same thing so that the feedback is unified rather than skewered, because otherwise the feedback would be in regards to specific customisations that would be hard to follow (because there'd be so many different setups). Simon specifies that they are interested in getting feedback about problems people are having with UI right now, and encourages people to share that feedback with them.

Star Citizen Live›All Things UI·
Published on this date.19 Jul 2019
EpisodeUI & HUD