Can you give us a list of the various operator modes you intent to add?
Yogi KlattVehicle Experience Team
So operator modes in general are very useful for us because they allow us to focus on a specific feature. And also for controllers or input purposes, it cuts down the amount of keys we need. So we will expand the list when we see the need for it. I mean, we split out basically, let's say, the guns operator modes from the missile operator modes, and the things we have planned for the future are at least EMP and QED, so you get separate operator modes for that. In my list, Salvage also appears, but we're not doing that, or at least not in VET, but basically any kind of other operator mode. So for new features, it's just really good to use operator modes because it makes a lot of things easier for us.
starfarer.space · Star Citizen Live: IAE 2951 All Ships Q&A