Chris Roberts: I'm not sure it's made the development process easier. I do think it's made the development process more focused because instead of having big goals, we've got this massive overwhelming game that we've been developing for two and a half year and everyone's been focused on shorter term goals and less amount of functionality and when you add them all together, it's still the same as Star Citizen. People got to focus on the hangar, we got to focus on the gun fights, focusing on the first person combat, focusing on single-player stuff because it's a huge exciting story…so I think the modular fashion has allowed us to split it up among teams and distribute it.
We're essentially the equivalent of a modern day computer which gains efficiency by having multiple processors. Here we're having multiple teams staying small, nimble and efficient focusing on different aspects of the game and not getting too overwhelmed. There are people who back the game and get to give us feedback and they get to be involved in the process, which I think is really big. You don't ever get to be involved in the behind-the-scenes working of a game like this. I think it's kind of fun, and everyone on my side is having a lot of fun. It's a lot of fun to talk to people who are excited about what we're doing. Who doesn't want to talk to people who are excited about what you're doing?