In cut scenes, can we see our character speak in third person or will we be restricted only to first person for cut scenes?
TL;DRIt hasn't been decided yet whether cut scenes will be first or third person; they are experimenting with a key to toggle real-time cinematic cutaways and return to the player's own point of view.
We haven't decided yet is the simple answer. So we captured Ian Duncan who played the player in all his scenes. So all his facial and body was captured as he was talking. And, you know, in fact, even for when we showed the IGN trailer, we internally created a third person and a first person version of it. You know, I opted for the first person because it felt more immersive and immediate. But, you know, we've long had the concept of potentially a sort of key that lets you pop out and get more third person set up. I mean, we've been experimenting with even in the first person conversations, having the option of sort of, you know, changing the camera angles a bit more cinematic. So, you know, one of the things we had in the vertical slice is we had these sort of cinematic cutaways. But maybe what wasn't fully obvious to people was that that's all happening, A, in real time, B, your character's there in real time. So we didn't show you, but you could, like, see the, you could go to the cinematic cutaways in, say, the white talking to Wexler in the briefing and, you know, you could have your character walk photo bomb in the back and walk back. And sometimes, you know, QA had done that. But the concept is really that, like, you have the cinematic cutaways and you can basically hit a key to just go back to your point of view. So it's sort of up to you. You can sort of cancel. You can just experience, like, even that scene. Like, you know, there's Ben Mendelsohn and Liam Cunningham, both great actors. So it's like, yeah, I want to see them up close. I want to see them. I want to see, you know, because if I'm looking at it from my point of view, when I've entered the briefing room, I'm not going to see all the detail or all the performance. And so we want the opportunity, so we're going to build a system. That's what we've been playing with, is building a system in that sort of has this sort of cinematic enhancement mode where, like, it will cut in there. But you don't want to deal with it. You just hit a key and you're at your point of view and you can see the scene playing out. And they're all real-time running AI, so if you move over there and break it up, they'll react to you and do that sort of stuff.
You walk away from Liam Cunningham as he is trying to give you your mission briefing?
Well, I mean, I think what we're going to do in the case of, you know, you're in the military, so if you're a bit too disobedient, you end up, so we have you in the brig, you know, in various different situations, which is where you'll end up if you're basically trying to troll the characters in Squadron.
You're saying I'm never going to finish Squadron 42.
CR:Yeah, you may be in the brig a lot.