Are you familiar with the PhysX clothing from GameWorks?
TL;DROmar isn't familiar with that system and avoids promises, saying cloth physics and blended maps are being tested against the memory limits of an MMO.
No, I'm not super familiar with that.
What's the system that we are using for our cloth and physics? That's basically what they're talking about.
Well, I don't think we're necessarily supposed to talk about it right now, only because we have to see. If we start talking about it, making promises, we have to see how much we can use the amount of memory, because it still is an MMO. So there's a lot of things we're testing out, but at the same time, we have to consider memory limits. So you can do a whole bunch of stuff, but we need to see what we can do using the amount of memory we have in our game. So we're doing a couple of tests to see what we can do with physics and cloth sims and blended normal maps and all that stuff. So we're looking into it. We just got to see, because essentially if you want clothing to fold as it's moving, there's three more maps that need to be loaded. That's only if you're using three blending maps, and you can use four, you can use five. When that is taken into place, that means there's less customization, but a higher quality bar. Because we want to give a lot of customization, we need to determine what really is our importance.