Back to search

Does Star Citizen plan to have loose clothing physics? As in, if you had a trench coat or cape and you moved, would the clothing 'flutter' or 'flap' in both atmospheric environments and in space?asked by TheDeadlyKenny

TL;DRSimulated clothing is definitely wanted eventually but is still experimental with nothing solidified or in the pipeline yet; simulation data is being added to persistent clothing, so it will come later.

I like that it was trenchcoat and cape, or cape. I want a character with a cape on it.

We don't have capes yet, but we could get there.

Need to work on capes!

Ok so for this question it's not set in stone yet. We will definitely be getting simulated clothing eventually but it's very experimental right now. As people know we finally got physics grid in, and all the physics are sort of falling into place. And simulations within those will fall into place afterwards. So we've been doing experiments with the characters, so far but nothing solidified yet.

And nothing in the pipeline, like the actual, actual pipeline but yeah i've seen a lot of the RnD Mark McCall, it looks really really cool. It's obviously a nice feature right, the immersion is in the details sometimes.

Especially in space I want to see that happen. I know everyone does.

Oh yes! Floating.

And I know everyone does. We'll get there. Also on the topic of that, I mentioned earlier the CDFs. So the CDFs were basically the way we implemented all the simulations, they were all input as data in the CDF, but that's not persistence. So we first got the clothing into the persistent item loadouts that we're going to be giving players in 2.4 and then we had Ariel Xu start implementing the simulation data from the CDFs into the item loadouts as well. So coming later we can simulate within the persistent clothes. But it'll come.

It'll come, it'll come and it's looking really cool too.

10 for the Developers›Episode 10·
Published on this date.16 May 2016