Why do a unified friends list?
TL;DRThe unified friends list merges previously separate friend databases so Spectrum and in-game friends sync in real time, as a start toward richer presence, voice communication and org social tools.
Well, you've got to understand what unified friends list really means, because we had separate friends databases. There was a couple different ones, basically, that didn't necessarily talk to each other. So, for example, on Spectrum, I might have added Paul as a friend on Spectrum. I would never see that in the gameplay. The same vice versa. If I added him in the game as what we call the platform friend, I wouldn't see him on Spectrum. So that was kind of the first thing to work out. And that took some backend services to make sure that this was all talking to each other and coming from the same place. Now on top of that, we wanted to make that all real time. So as somebody on Spectrum is adding you, we wanted to see that in the game immediately.
Whether it's on your web platform or in the game, it's all the same. You can see it. It's live. Continue to finish it off, which would be like the VoIP and the VoIP communication between the platform and in-game, as well as a more rich presence. You kind of would know, oh, yeah, look, Sean's on Hurston. I can actually be in Spectrum seeing Sean and I can see he's in the PU right now.
He's in Stanton on Hurston. So it's just stuff that honestly just needed to get worked out. And this is the inevitable starting mark for what is really social management tools. So it's not full rich presence yet. We can't tell you exactly where in the verse they are. I can say you're online and you're in the PU. And there was one thing as well that I really hope forward we move into, and it's something that you had mentioned a long time ago, and I think the orgs really want this, but it's being able to, within some sort of social panel, social control, be able to work on, the military calls it radio etiquette. Where the commander can talk to the captain, the captain can talk to the pilot, but let the orgs sort of organize that stuff. So all those controls, whether it's org alliances and all these kind of things, that's where this will all go to. It gives the players the ability, well, they had the ability, but an easier way to play together. Which really should just be a no-brainer. Should just be that easy. I wish we could do it with our emails.