As someone that would like to get into learning to do 3D art, where would you suggest starting? As in, what programs or tools would you suggest learning to use first?asked by Deaths Talon
So the first thing is, when I was first starting to learn Maya, which is the tool of choice for me, some guys here like to use 3DSMax, and we always bicker about it.
Just, for the record, we actually have one guy in house who's actually using Softimage.
What?
Yeah.
Oh wait, yeah, you're right. That guy.
That guy.
So, the great thing about the world we live in right now, is that you can almost get every question that you have about how to do something from Youtube or online. When I was first learning how to do it, the way I did it was I went to the help page on Maya, and went to every tool one by one, and figured out what each one did by actually failing at it nonstop. I didn't have this beautifully edited video showing me how stuff works. So step one is literally get a copy of it. They have student versions that are free, and start doing it. Start from step one. Just start doing it.
I started in an era that was a little bit different. Mine was more CAD drawing on paper. Scan that in, plot your points out...no it wasn't that bad. But you're spot on. I think there's great schools that can train you in how to be a very solid artist, they'll train you specifically in the use of the tool as an artist all across the board. The ability to bring stuff to the table, the talents that the individual ahs is going to be different. People show up with interests that lean them towards a little more technical, a little more artistic, those things, depending on the type of person you are, will almost govern your interest and your focus. But I think to Elwin's point, there's enough material on youTube at the very least to get started. The things you can't measure ever are passion, drive, and personal ability to grow, and those are independant of school. SO I think the question, from my perspective, is always as an artist, am I proficient with the technology and the tolls that I'm going to be using, but more important thing is, do I give a damn about what I"m working on and the stuff I'm doing, because that's what makes the difference between decent, good, and great.
Right, you make a good point, just being proficient at school is just step 1 to be able to actually produce work. It doesn't necessarily mean the work will be good. So, being an artist, and knowing Maya are actually two different things, two very different things. So, the easiest one of those to get good at is just learning the tools, which you can easily do through youtube or any online resource. Becoming an artist, that's much, much harder.