Can a component or subcomponent randomly fail regardless of condition or health? Can we get a lemon?
TL;DRComponents can randomly fail regardless of condition with a tiny chance, adjustable if too high and lower for pricier items, while reliable failures come mainly from overpowering, overclocking or overheating.
Yes, just like reality, we want that to be a thing, but unlike reality, the chance of that happening is going to be incredibly small, like thousandths of a percent chance of that happening. It just simply needs to be there for that value to get bigger over time. Even if something started at zero percent, it's going to start ticking up as soon as you start using it. So there's always going to be a chance. It's going to be incredibly tiny. And if that incredibly tiny chance is still too much, then we'll adjust that. A lemon straight out of the box is not fun, but we want there to be that very small chance that occasionally happens realistically. Overpowering, overclocking, overheating your items is where those failures are going to come in reliably.
At the same time, you want that one in a, I'm using the phrase one in a million, that's not the actual ratio. We're still figuring that out and setting that stuff. But you want that infinitesimal chance for something to just go catastrophically wrong, like the best laid plans being undone by a component that will fail you. So yes, I think you said it very clearly. That's not something we anticipate happening a whole lot. Now, we say that and it will happen three times to me in a month because that's just the way my luck runs.
Yeah, it depends on the item you buy as well. If you go cheap and buy cheap items, that tiny percentage is a higher percentage than if you had spent much more money on something.