How is your sound studio developing and what are your plans?Have you heard of "Real Time Voice Porting"?Good sound is an essential part of the gaming experience. Could you please present or say something about your plans.asked by MCEVEDY
TL;DRChris Roberts says sound studios are being built in Austin and Los Angeles, he hasn't heard of real-time voice porting, and the game's audio system will be enhanced with a move to a different audio middleware.
On the sound studio front, we're gonna be building a small sound studio in the new Austin offices, plus we're also expanding into an additional space here in Los Angeles and the space we're expanding into already has a built in sound booth and room that we'll be taking into our office. So we'll have the ability to record actor's voice, for VO and stuff, and do sound balancing here and in Austin, and we'll make sure they're both connected. We have actually a gigabyte internet, fiber, running from here to Austin. So we'll be able to do a fair amount of that.I actually haven't heard of real time voice porting, so I guess I'll go and google it and find out what it is. It could be you're in Austin and you've got an actor in Los Angeles, and you're basically directing your VO long distance, which we will have the ability to do in our stages.But yeah, we're gonna have a full featured sound set-up here, and sound's an important part of the game, so we're really focusing on quite a few things.We're gonna be enhancing the sound system inside Star Citizen. We're gonna make a move to WI's from Fmod. It just has some more real time filters and plug-ins that are good for the sound guys. The sound guys like to use it for the sound editing, and we're really working hard on how to make a realistic sound-scape, and also we're gonna have some great dynamic music.Anyway, we're pretty focused on the sound, although you haven't really appreciated it yet. But you will be seeing it down the road.