What changes can we expect from the Cutlass now that it's gone back to Foundry 42, and what lessons did you learn from the feedback of that variant release?asked by Beer4TheBeerGod
TL;DRThe Cutlass moving to Foundry 42 frees up resources and should suit its Squadron 42 role, and the feedback showed interest in modular, swappable internal ship components, which they hope to share more about.
So what lessons DID you learn about that? [directed at Darian in a humorous tone]
Well, by distributing that workload around it at least frees up a lot of our resources to start focusing on other things. With 1.0 coming up pretty soon, we've got our hands full of... there's all these kind of new components that we want to integrate into the game. The Foundry 42 guys were pretty anxious to take on extra stuff, and I have absolute faith that they're going to do a kick-butt job.
Yeah, and-... [to Darian] nice censoring, that was good! ... One of the other things about the Foundry 42 guys is, that ship will be making an appearance or two, or three... or a ton... in the Squadron 42 campaign. So it's very important to them that it meet their needs, and they do a very, very good job - shout-out to Andrew Ley on their 3D concepts. So they've been doing a great job so far. We really like what we've seen from then, and so I think they're gonna do a fantastic job on upgrading and altering the variants just slightly. As for the lessons learned, the feedback, we learned that you guys are very interest in having modular ships - that was something that was a big take-away from that. You're very interested in being able to swap out the internal components of ships, so rather than just exterior components, being able to say, "hey I want these crew quarters to be 'this' now," so that's something we've been exploring and hopefully we'll have more information on soon.