Take us through a typical day, if there is such a thing as a typical day.
TL;DRA typical QA day involves systematically working through long lists of basic checks on a small test server, then reporting problems to developers; the network tester describes a similar day with a stand-up and developer contact.
I've landed on this one. So like Sam said, I work on the core team, which is kind of like we check the core mechanics of the game to make sure that when all the new and exciting stuff comes in, we haven't accidentally introduced a new variable that completely ruins the game somehow. So I'm kind of there on the front lines almost of just making sure that the game in its base form is still playable. So in core team, I'll have a series of checks and we'll cycle through them. So we'll spend a couple of weeks making sure the player is working. Then we'll spend a couple of weeks making sure that all the different landing zones like Orison, New Babbage, Area18, they're all still working properly. We might check missions and we'll go through all of those. And once we've finished, we just loop back around to the start and start again. So a usual day for QA is I'll come in, the rest of my team have usually already started because I enjoy a lie-in, and we'll spin up our own sort of microcosm, a little tiny server that we just test with these six or seven people we've got, and we have a big long list of hundreds and hundreds of checks that are all individually very basic. So it might be like you're going to Port Olisar and it's like, are all the textures correct? Is the atmosphere correct? And we'll just systematically go through all those checks for whatever section of the game we're looking at for that week. And anything that's wrong, we'll sit down, write it out, and then pass the information up to the developers. And then it's kind of their job from there to fix it.
You said with the six or seven people, that's not the sum total of everybody in the QA team?
No. That's very specifically seven, eight people on my team just looking at the core features. Again, there's lots of different teams of people looking at other areas of the game.
I'll add a little bit from the network side as well. So kind of similar to Jack, but obviously because I'm on the network team, I'm just testing network-related things and persistent tech and stuff. And one of the caveats for me doing this was I have to big up the network team and how great the network team are, which you guys are fantastic. So hello, if you're watching. Thank you, network team. Hello to Clive if you're watching. So my typical day, I'm usually an early bird, so I'm in at like seven o'clock. If we're continuing with a task that we've been set beforehand, we'll just crack on with that, check things like emails and messages like normal. And then usually around about 11:30, we'll have a stand-up where the team will get together and have a video meeting and say, this is what we're doing today or what we've done for this morning, and this is what we're now doing for the rest of the day. If anything major comes up, we can point that out in a meeting, say, we're testing this build, but we're having this blocker issue which is preventing us from doing it. Because we talk to the devs directly, it gives us more of a frontline contact to say, this is the issue that's blocking us, and then we can go away, get any evidence that we need, any videos, logs, all that sort of stuff, pass it on, and then we can basically just continue with our day. And then usually about four o'clock, I'm heading off for the day.