We have concept artists that work internally in the studio and also externally. How do we decide what goes to an internal artist and what goes to an external artist?
It's mostly Paul's judging of skills, and it's basically his choice. We have an external artist we've used for a long time, and he trusts them, he'll give them more complex stuff. If not, then we'll use internal that can be done maybe quicker, it's less risk.
I mean, it varies. The likes of the Esperia Prowler, I think that had four concept artists on it, because it was a brand new manufacturer. Everything. On the one hand, it was awesome. And on the other hand, it's kind of terrifying, because it's just a completely clean board. So basically we use different concept artists for different stages just to sort of push it along, get the best out of it, because the timelines never change. So it's like, okay, how do we hit this timeline? And you sort of use your assets basically to the best of their ability.