Is this all traversable by the player right now?
Ross WildingLead Level Designer, Squadron 42
Yeah, so like I said, this is obviously in the Editor. So if I hit Control-G, for example, I'm actually in game now.
Nick ElmsCreative Director, Squadron 42
You've switched the AI layer off so we're not in a world of chaos.
Ross WildingLead Level Designer, Squadron 42
Yeah, so right now, this is just as it's intended from a visual and artistic standpoint. Obviously, the level is fully traversable and doors all work and everything. But one of the things is that AI is obviously an ongoing process, and obviously, live demoing at this point, anything could happen. So we're just trying to save ourselves a little bit of pain right now from showing too much stuff, basically.
starfarer.space · Squadron 42: The Briefing Room - Episode 1