Richard Tyrer · Lead FPS Systems DesignerSo this is actually, you can actually just see outside here, the internal reception area for the Good Doctor map. It's actually one of the first maps that we have that's actually embedded on a real planet. So as we were talking about before, this is actually a real planet that this is embedded on, and this is the internal, kind of the main atrium area that provides the access from outside to the interior, and to the habitation on the other side, and then to the science labs on this side. So here you can see this is actually the science labs, and you can see it's a different feel. And that's something that we really wanted to have, a difference compared to the other maps that are already released: this map, we wanted it to feel fairly light and bright. So you can see in the atrium it's got that exterior lighting, and here it's fairly bright, and it fits in with this science. But you also get these unique areas of the map. In some other maps, where it's quite dark, you can't really tell where you are. In this, it's very clear; this gives you a really good read on the areas that you are in. And then this is more the habitation side of things. So the habitation, obviously it's been more dressed up, it's warmer colors, whereas the science labs part of it is colder colors. And we really spent a lot of time on the FPS side to make sure we got good lines of sight, good areas. And also, if I actually just switch back to here, one of the big things we wanted to do was push some of the lines of sight, so that you weren't just going around a corner and it was a quick shoot-off, so that we have some more medium to longer range gameplay. So as we keep going, this is more of a top-down view of that initial atrium area. And then if I keep going, this is now outside. We've got the outside areas fairly fleshed out. You can't actually jump off onto the planet as much as you probably will want to. So it's still a kind of focused experience in terms of this map. But it just provides a bit of difference, that you can go interior and exterior and get a bit of a sense of more representative gameplay that would be in the PU, rather than just a specific gameplay mode. Here we've got another exterior, or the interior looking outside. Then some more of the habitation areas. But I really like the art on this, so you can see some of, if we touch on the lore, how the Good Doctor came to be and how it fits into the lore of Star Citizen.