Back to Search
Why are you using 3ds Max and not Blender? [Host follow-up on the Blender questions from chat]
Jared Huckaby · Host, Community

As usual, this is one of those kinds of things we end up repeating quite a bit over the eight years that I've been doing this here at CIG. We allow most of our artists to work in the tools with which they're most proficient. So we have a marvelous tools team here whose job is to create all of these importers and exporters and bridges and stuff between all these softwares, so that when we bring folks into the project, if their primary experience is in 3ds Max or it's in Blender or it's in Houdini or whatever, we support that and let them work in the aspects in which they are most familiar. If they want to learn other softwares, like he was just saying that he's trying to learn Blender right now in his spare time, that's fine. But one of the things that I think we're really proud of is how we support our artists and let them work in the software that is most native or comfortable to them.

Lewis Thompson · Prop Modeler, Props Team

We had a guy on the team that literally worked in Blender, and then when he was finished, he'd move his assets over to Max just to use the tools that we use to export them and stuff. So it's really flexible, to be honest. It's just whatever works fastest, because that's what you want really, fast.

-
Open in pop-up
Open in new tab
Click to copy link to YouTube
|
Published on this date.2022-02-18
Save Card as Image
ID: XaBkIJbH3Pw_1097 (Click to copy)
Perma link (Click to copy)
All Q&As from this episode