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What about the cargo changes to the Ironclad?

TL;DRBoth Ironclad variants' cargo is going up, with figures that may shift slightly before release, because layout changes in whitebox, like moved ladders and a bulkhead, freed space that looked odd left empty.

John CreweVehicle Director

So that's obviously in production. Again, monthly reports: backlogged ships are always mentioned in there. We don't keep them a secret. Ironclad cargo capacity, both of them are going up. So the base Ironclad was 1,536. That's going up to 2,204. And the Assault's going from 1,152 to 1,440. This is why I have it written down. Again, they may change slightly as we get close to release, but it's that proportional change. Why did that happen?

Mark GibsonLead Vehicle Content Designer

We reshuffled the inside of it. It was the bulkhead move and changing where the ladders were. As we went through whitebox with the actual layout, we get a good chance to walk around and play and feel what the ship would be like. There were a few changes to the layout and how we were orientating everything. And as things push and pull around a little bit, there's a little bit more space. It made sense to fill it. So we ended up putting a little bit more cargo in there. It's one of those things where there might be a little bit of change. We'll never go down, but we'll sometimes take it up a little. Well, sometimes we might go down; we talked about the Hull D and E. But it made sense from the layout and everything. So it just got a little bit more cargo, because it made sense to add it, and it looked dumb not being there, because it just looked like a gap.

Ben CurtisVehicle Art Director

Yeah, I think that's it. When we were looking at it, there were some gaps in the cargo grid, and it's like, if they're justifiable, it's fine. But when there's just a gap, people are just going to shove more cargo in anyway.

Mark GibsonLead Vehicle Content Designer

Well, it was just because the ladders moved. Originally, there were paths so you could get to the ladders, to the catwalks, but because we moved them out to the side, it just didn't make sense anymore.

Star Citizen Live›Lots of Ship Talk·
Published on this date.27 Nov 2025