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Will we be able to change the articulation type of a thruster? I know we can't cram a TR3 into a TR1 slot, but can we change a fixed thruster to a flex thruster of the same TR value, or add thrust vectoring to a ship's main engine?asked by Vicious Luggage

TL;DRWhether a thruster's articulation type can be changed depends on each ship's hardpoint, which limits range of motion; a fixed thruster may fit an articulated slot, and upgrades are possible where the ship allows.

Chris RobertsCEO / Game Director

That's going to really depend on kind of what the ship itself will be set for. So the way the thrusters work is that basically it takes the thruster's type, rating, and if it can articulate, its range of motion, and then the hardpoint that it matches up to also has a range of motion allowed on it. And then it will take the subset of those, basically whichever is least of the two. So theoretically you could maybe mount a fixed thruster where an articulated thruster is. I don't know whether it necessarily would be the other way around. It's sort of going to depend on a ship-by-ship basis. I mean, a lot of the way the thrusting is working out, most of them would probably be articulated, and if not, it would have to be replaced by, so this is the maneuvering jets, a sort of fixed thruster that would have the standard sort of ability, to look a little like the lunar lander thruster, where you can see sort of a nozzle up, nozzle out, left and right and down and so on like that. So it'll all depend on a ship basis. So it's kind of hard to say, but potentially you absolutely could be able to put a different type of thruster on: if it defaults with a fixed thruster and the ship allows you to upgrade it and have a jointed thruster there, you'll be able to put that on the hardpoint.

Wingman's Hangar›ep024 . June 7, 2013·
Published on this date.7 Jun 2013