Back to search

How are you calculating drag? Is that based on the ship's actual silhouette, or are you tuning that variable per ship yourselves?

David ColsonGameplay Programmer

So pretty much we voxelize the shape of the ship to these big... they're about half meter wide voxel squares. And so we voxelize the shape of the ship and then we take the area of those voxels in each direction. So it's kind of like a very simplified silhouette. It's not completely accurate, but it's fast, and we need good frame rates.

John CreweVehicle Pipeline Director

I think the OCS guys would be upset if we undid all their work on performance just by simulating holes in the hull.

Reverse the Verse›LIVE - New Flight Experience·
Published on this date.26 Oct 2018