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Just so folks can get a timeline in their heads, how long ago did the idea for Master Modes happen?

Richard TowlerVehicle Feature Team

I think we're talking a good year and a half ago. We started to really realize we're in that kind of loop of problems and we need a way out of that problem. So then we started discussing what can we do. The basic early ideas were like, well, let's just not go very quick. But then it's like, well, we stop the A to B travel being fun and the speed being fun, because the speed is fun. It's really important for the general game. It's really important for racing as well, that ships can go quickly, because racing needs to feel like a challenge. So we started just sitting down and going, right, how are we going to make this work? Because we've got this problem. If we limit speed, we've got this problem. What's the overarching solution to this?

Star Citizen Live›Master Modes·
Published on this date.9 Dec 2022