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Have you ever had to make a particle effect for something that genuinely surprised you that they needed, something you hadn't thought about before?

TL;DRNo surprising request at this company, but a cheese smell particle request elsewhere is the joke example; the team also does fog, screen effects and gas clouds, and receives creative, out-there requests.

Mike SnowdonVFX Director

Well, not at this company. Am I allowed to talk about other places where I had a strange effects request? So I had a request for cinematics for a cartoony game, and they needed a cheese smell particle effect. Cheese smell, yeah. It's like, hey, I need a cheese smell particle. It's the way that people say it sometimes, it's just like, yeah, cheese smell. It's the most normal thing in the world. But to be a bit more serious, the thing about Star Citizen is there's all kinds of requests. Again, going back to the original question, where are the effects in the game? There's all kinds of stuff. It's not just particles either. So one thing I wanted to talk about is we don't just exclusively work on particles, even though we're very heavily geared towards it. We've got fog, we've got screen effects. You will have seen, no doubt, loads of information on the gas clouds. Again, we showed a nice demo at CitizenCon last year, and we've been incrementally improving that setup throughout the year so far. Some of the requests that we get are pretty out there. We've got very creative art directors, as you'd expect. So lots of awesome requests really, and it's never a dull moment.

Star Citizen Live›Effecting Visuals·
Published on this date.7 Jun 2019
EpisodeArt & graphics