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Tell us about some of the benefits of the new EVA system once it's all working.

TL;DRThe main benefit of the new physically controlled EVA is that it flies more like the ships, with rotation around the center of mass, thrust-driven thruster effects and thruster sounds that respond to throttle.

Sean TracyTechnical Director of Content

You're going to know it as soon as you try it. It's drastically different. It's a little bit apples and oranges because the control method is completely different. It's not animation-controlled, it's purely physical, which means it flies a lot more like the ships. And if I had to give a real benefit to it, it's more unified with how the ships move around. This was always kind of frustrating to me: when I jumped out of the ship, all of a sudden my control scheme was drastically different. There needs to be some level of unification when you go from EVA to ship to FPS combat. It's got to be similar. So probably the biggest benefit is that it's more like the ships. There are tons of other little add-ons to it that'll make the visuals of other people in EVA a lot cooler, and that's stuff I've talked about before.

Jared HuckabyHost, Community Manager

Like the change in the center of mass?

Sean TracyTechnical Director of Content

That was an ugly one. When you rotate around the feet, that looks ridiculous, so now you always rotate around the center of mass, regardless of what's on your body, which is pretty cool. So if you have a helmet, it actually adjusts a little bit. If you don't have a helmet, which, okay, that's not going to make a lot of sense out in space, but just to give an example of the weight distribution on your character. And then on top of that, we've got parameterized thrusters. This just means that the amount of thrust, the effect that comes out of the back, is actually driven by the amount of thrust that you're applying. So if you just apply a tiny bit of thrust, it's just a tiny little effect. And if you're sitting there pedal to the metal, then it's...

Jared HuckabyHost, Community Manager

And the UK audio team have redone all the sounds for the EVA thrusters.

Sean TracyTechnical Director of Content

That's right, which are also parameterized. So every time we send some sort of throttle into it, you get a different sound. So it's not the infamous psst, psst, psst. It adjusts based on how much you're throwing in.

Reverse the Verse›February 19th, 2016·
Published on this date.19 Feb 2016