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In summary, what's the benefit of this work [on Gen 12 and Vulkan]? Why are we doing this work?
Ali Brown · Director of Graphics Engineering

Two reasons. The first reason is performance. We get the ability to use a more efficient API that can spread work over all of your CPU cores, which will result in a much, much faster rendering process on the CPU side and much lower latency as well. Latency is quite important to a lot of people these days. And the second side is, because it's a more modern API, it opens the door to many new features that we didn't previously have access to, which are things like ray tracing, VRS and async compute. And there's a lot of things we couldn't do locked to the previous API. So performance, then features afterwards.

Jared Huckaby · Host, Community

So it seems like a big part in letting Star Citizen realize its full potential.

Ali Brown · Director of Graphics Engineering

Yes. We don't really have a choice. This has to happen. This is the next logical step. We can't really achieve the performance or the visuals we want without taking this step first.

Jared Huckaby · Host, Community

Want to put a date on it?

Ali Brown · Director of Graphics Engineering

No, do you?

Jared Huckaby · Host, Community

Nope. Just figured I'd ask.

Ali Brown · Director of Graphics Engineering

It's our biggest focus this year. There's nothing else that we are putting anywhere near as much resources in, for the graphics team. Just the graphics and engine team.

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Published on this date.2020-03-27
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