Ali Brown · Director of Graphics EngineeringTwo reasons. The first reason is performance. We get the ability to use a more efficient API that can spread work over all of your CPU cores, which will result in a much, much faster rendering process on the CPU side and much lower latency as well. Latency is quite important to a lot of people these days. And the second side is, because it's a more modern API, it opens the door to many new features that we didn't previously have access to, which are things like ray tracing, VRS and async compute. And there's a lot of things we couldn't do locked to the previous API. So performance, then features afterwards.
Jared Huckaby · Host, CommunitySo it seems like a big part in letting Star Citizen realize its full potential.
Ali Brown · Director of Graphics EngineeringYes. We don't really have a choice. This has to happen. This is the next logical step. We can't really achieve the performance or the visuals we want without taking this step first.
Jared Huckaby · Host, CommunityWant to put a date on it?
Ali Brown · Director of Graphics EngineeringNo, do you?
Jared Huckaby · Host, CommunityNope. Just figured I'd ask.
Ali Brown · Director of Graphics EngineeringIt's our biggest focus this year. There's nothing else that we are putting anywhere near as much resources in, for the graphics team. Just the graphics and engine team.