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What are the differences between Gen 12 and Vulkan, and how are they related to getting more optimization in the game?
Silvan · Engine Programmer

Yeah, that's probably a question for me. Probably the best question to start with, since I'm working on it pretty much full time. For the people who still don't know what the difference is, we've already published a lot of videos about it and other people have talked about it. But Gen 12 is basically our internal engine structure, the rendering architecture for how rendering works. And Vulkan is the underlying graphics API, which one day replaces the DirectX graphics API. And the benefit of Vulkan is pretty much performance. It scales much better on multiple CPUs and threads. So, well, performance. We all love performance and we've all seen what it can do in 3.17. If everything goes to plan, performance will get even better in the coming patches. So I'm very excited for that, especially after we shipped one of our first milestones in 3.17 for Gen 12. And I'm working hard on it to get it done.

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Published on this date.2022-05-06
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