What would you consider the top three milestones or achievements in Alpha 3.17?
TL;DRTodd Papy's top picks are being able to sell loot, refueling as a minor career, back-end scheduling and automation tech for dynamic events, and the visual work on rivers and planets.
At least for me, selling. Because before, now we can go out, we can have missions, find stuff, collect stuff with loot, now you can actually sell stuff. Then refueling is a big one for us, just because I view that more as a minor career, but it is still a career nonetheless. Then these two are kind of side by side, but there was some tech that was done for the scheduling and automation support for dynamic events. So before, we always had to trigger this by hand. So now this helps us out, and it's really on the back end. It's not really player-facing. And then, at least from a visual standpoint and making our planets feel alive, the stuff that Will did with rivers, and same with the planet team stuff. I know it's four, but those are the three big ones, or the four big ones, for me.