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We've gone quiet on modularity for a while. Are you having problems? What's going on?

TL;DRModularity is paused rather than cancelled, because the team that would build it was reorganized and the upcoming Resource Network should let it be done properly; the assets exist and are waiting on that underlying tech.

John CreweVehicle Director

Am I having problems in general or am I having problems with modularity? The team that was going to work on it was the Vehicle Tech Team. Those of you who pay attention to the roadmap updates will see they were rebranded, reformed to the Arena Commander Feature Team. So naturally doing core vehicle tech is not particularly part of their remit anymore. That transitioned to the Vehicle Feature Team. So we had a look at what was planned to be done, and we had a lot of other things to do first. And around the same time as we were doing that, EUPU started working on Resource Network, which I think you briefly showed in ISC last week. And you'll hear a lot more of that soon. And that is essentially quite a paradigm shift in how we set up the interiors of vehicles and environments and locations, everything. So any of the work that we would have done for modularity from VTT or VFT, we probably could have rushed it through, got it in now, and then we'd have had to redo it all anyway when Resource Network comes online. So the work they're doing for Resource Network should, as far as I'm aware from all the meetings I've sat in and been part of, allow us to do that out the gate. So, yep, the assets, they're all still there. They're all just waiting for the underlying tech. Not cancelled, not stealthily removing modularity from the game, as some people constantly tell me I am.

Star Citizen Live›All-Vehicles Q&A·
Published on this date.19 Aug 2022