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When is ship modularity? Has there been any progress on modularity since it was last talked about?
John Crewe · Vehicle Director

So with the development of the Hull C, we've pretty much figured out the last hurdle. In fact, Chris is responsible for the test that I got him to do for it, where we can have object containers, which is the interior collection of assets, loaded as an item, loaded onto the ship, because that's how the rear of the Hull C is attached to the ship and moves with it. What had stopped us technically going any further with this was that items inside those object containers couldn't talk to the vehicle they were connected to. So the example of the Retaliator: the torpedo droppy arms, they're actually part of the exterior of the ship currently, because that's the only way they can work. So if we allowed you to swap the modules, no matter what module you had, there'd be a pair of torpedo arms dangling through the middle of it. Chris did a test where he attached a load of missile racks and torpedoes to the inside of the back of the Hull C, which is not going to ship with it.

Jared Huckaby · Host, Community

Wait, you're saying we're not having a torpedo Hull C?

John Crewe · Vehicle Director

Yeah, there is a shelf that says 'do not submit' in very large letters. And the pilot had full control of that, and they could fire them. So after the Hull C ships and we've found any more quirks with that setup, we're in a position where, to my knowledge, touch wood, technically there's nothing stopping us doing modularity now. That was the last big hurdle for it.

Cory Bamford · Vehicle team

There's nothing technically stopping us from building it, but there's also priorities and building a team.

John Crewe · Vehicle Director

Nothing technically stopping us.

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Published on this date.2023-05-26
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